/home/kueuepay/public_html/vendor/phpseclib/phpseclib/phpseclib/Crypt/ChaCha20.php
<?php

/**
 * Pure-PHP implementation of ChaCha20.
 *
 * PHP version 5
 *
 * @author    Jim Wigginton <terrafrost@php.net>
 * @copyright 2019 Jim Wigginton
 * @license   http://www.opensource.org/licenses/mit-license.html  MIT License
 * @link      http://phpseclib.sourceforge.net
 */

namespace phpseclib3\Crypt;

use phpseclib3\Exception\BadDecryptionException;
use phpseclib3\Exception\InsufficientSetupException;

/**
 * Pure-PHP implementation of ChaCha20.
 *
 * @author  Jim Wigginton <terrafrost@php.net>
 */
class ChaCha20 extends Salsa20
{
    /**
     * The OpenSSL specific name of the cipher
     *
     * @var string
     */
    protected $cipher_name_openssl = 'chacha20';

    /**
     * Test for engine validity
     *
     * This is mainly just a wrapper to set things up for \phpseclib3\Crypt\Common\SymmetricKey::isValidEngine()
     *
     * @see \phpseclib3\Crypt\Common\SymmetricKey::__construct()
     * @param int $engine
     * @return bool
     */
    protected function isValidEngineHelper($engine)
    {
        switch ($engine) {
            case self::ENGINE_LIBSODIUM:
                // PHP 7.2.0 (30 Nov 2017) added support for libsodium

                // we could probably make it so that if $this->counter == 0 then the first block would be done with either OpenSSL
                // or PHP and then subsequent blocks would then be done with libsodium but idk - it's not a high priority atm

                // we could also make it so that if $this->counter == 0 and $this->continuousBuffer then do the first string
                // with libsodium and subsequent strings with openssl or pure-PHP but again not a high priority
                return function_exists('sodium_crypto_aead_chacha20poly1305_ietf_encrypt') &&
                       $this->key_length == 32 &&
                       (($this->usePoly1305 && !isset($this->poly1305Key) && $this->counter == 0) || $this->counter == 1) &&
                       !$this->continuousBuffer;
            case self::ENGINE_OPENSSL:
                // OpenSSL 1.1.0 (released 25 Aug 2016) added support for chacha20.
                // PHP didn't support OpenSSL 1.1.0 until 7.0.19 (11 May 2017)

                // if you attempt to provide openssl with a 128 bit key (as opposed to a 256 bit key) openssl will null
                // pad the key to 256 bits and still use the expansion constant for 256-bit keys. the fact that
                // openssl treats the IV as both the counter and nonce, however, let's us use openssl in continuous mode
                // whereas libsodium does not
                if ($this->key_length != 32) {
                    return false;
                }
        }

        return parent::isValidEngineHelper($engine);
    }

    /**
     * Encrypts a message.
     *
     * @see \phpseclib3\Crypt\Common\SymmetricKey::decrypt()
     * @see self::crypt()
     * @param string $plaintext
     * @return string $ciphertext
     */
    public function encrypt($plaintext)
    {
        $this->setup();

        if ($this->engine == self::ENGINE_LIBSODIUM) {
            return $this->encrypt_with_libsodium($plaintext);
        }

        return parent::encrypt($plaintext);
    }

    /**
     * Decrypts a message.
     *
     * $this->decrypt($this->encrypt($plaintext)) == $this->encrypt($this->encrypt($plaintext)).
     * At least if the continuous buffer is disabled.
     *
     * @see \phpseclib3\Crypt\Common\SymmetricKey::encrypt()
     * @see self::crypt()
     * @param string $ciphertext
     * @return string $plaintext
     */
    public function decrypt($ciphertext)
    {
        $this->setup();

        if ($this->engine == self::ENGINE_LIBSODIUM) {
            return $this->decrypt_with_libsodium($ciphertext);
        }

        return parent::decrypt($ciphertext);
    }

    /**
     * Encrypts a message with libsodium
     *
     * @see self::encrypt()
     * @param string $plaintext
     * @return string $text
     */
    private function encrypt_with_libsodium($plaintext)
    {
        $params = [$plaintext, $this->aad, $this->nonce, $this->key];
        $ciphertext = strlen($this->nonce) == 8 ?
            sodium_crypto_aead_chacha20poly1305_encrypt(...$params) :
            sodium_crypto_aead_chacha20poly1305_ietf_encrypt(...$params);
        if (!$this->usePoly1305) {
            return substr($ciphertext, 0, strlen($plaintext));
        }

        $newciphertext = substr($ciphertext, 0, strlen($plaintext));

        $this->newtag = $this->usingGeneratedPoly1305Key && strlen($this->nonce) == 12 ?
            substr($ciphertext, strlen($plaintext)) :
            $this->poly1305($newciphertext);

        return $newciphertext;
    }

    /**
     * Decrypts a message with libsodium
     *
     * @see self::decrypt()
     * @param string $ciphertext
     * @return string $text
     */
    private function decrypt_with_libsodium($ciphertext)
    {
        $params = [$ciphertext, $this->aad, $this->nonce, $this->key];

        if (isset($this->poly1305Key)) {
            if ($this->oldtag === false) {
                throw new InsufficientSetupException('Authentication Tag has not been set');
            }
            if ($this->usingGeneratedPoly1305Key && strlen($this->nonce) == 12) {
                $plaintext = sodium_crypto_aead_chacha20poly1305_ietf_decrypt(...$params);
                $this->oldtag = false;
                if ($plaintext === false) {
                    throw new BadDecryptionException('Derived authentication tag and supplied authentication tag do not match');
                }
                return $plaintext;
            }
            $newtag = $this->poly1305($ciphertext);
            if ($this->oldtag != substr($newtag, 0, strlen($this->oldtag))) {
                $this->oldtag = false;
                throw new BadDecryptionException('Derived authentication tag and supplied authentication tag do not match');
            }
            $this->oldtag = false;
        }

        $plaintext = strlen($this->nonce) == 8 ?
            sodium_crypto_aead_chacha20poly1305_encrypt(...$params) :
            sodium_crypto_aead_chacha20poly1305_ietf_encrypt(...$params);

        return substr($plaintext, 0, strlen($ciphertext));
    }

    /**
     * Sets the nonce.
     *
     * @param string $nonce
     */
    public function setNonce($nonce)
    {
        if (!is_string($nonce)) {
            throw new \UnexpectedValueException('The nonce should be a string');
        }

        /*
          from https://tools.ietf.org/html/rfc7539#page-7

          "Note also that the original ChaCha had a 64-bit nonce and 64-bit
           block count.  We have modified this here to be more consistent with
           recommendations in Section 3.2 of [RFC5116]."
         */
        switch (strlen($nonce)) {
            case 8:  // 64 bits
            case 12: // 96 bits
                break;
            default:
                throw new \LengthException('Nonce of size ' . strlen($nonce) . ' not supported by this algorithm. Only 64-bit nonces or 96-bit nonces are supported');
        }

        $this->nonce = $nonce;
        $this->changed = true;
        $this->setEngine();
    }

    /**
     * Setup the self::ENGINE_INTERNAL $engine
     *
     * (re)init, if necessary, the internal cipher $engine
     *
     * _setup() will be called each time if $changed === true
     * typically this happens when using one or more of following public methods:
     *
     * - setKey()
     *
     * - setNonce()
     *
     * - First run of encrypt() / decrypt() with no init-settings
     *
     * @see self::setKey()
     * @see self::setNonce()
     * @see self::disableContinuousBuffer()
     */
    protected function setup()
    {
        if (!$this->changed) {
            return;
        }

        $this->enbuffer = $this->debuffer = ['ciphertext' => '', 'counter' => $this->counter];

        $this->changed = $this->nonIVChanged = false;

        if ($this->nonce === false) {
            throw new InsufficientSetupException('No nonce has been defined');
        }

        if ($this->key === false) {
            throw new InsufficientSetupException('No key has been defined');
        }

        if ($this->usePoly1305 && !isset($this->poly1305Key)) {
            $this->usingGeneratedPoly1305Key = true;
            if ($this->engine == self::ENGINE_LIBSODIUM) {
                return;
            }
            $this->createPoly1305Key();
        }

        $key = $this->key;
        if (strlen($key) == 16) {
            $constant = 'expand 16-byte k';
            $key .= $key;
        } else {
            $constant = 'expand 32-byte k';
        }

        $this->p1 = $constant . $key;
        $this->p2 = $this->nonce;
        if (strlen($this->nonce) == 8) {
            $this->p2 = "\0\0\0\0" . $this->p2;
        }
    }

    /**
     * The quarterround function
     *
     * @param int $a
     * @param int $b
     * @param int $c
     * @param int $d
     */
    protected static function quarterRound(&$a, &$b, &$c, &$d)
    {
        // in https://datatracker.ietf.org/doc/html/rfc7539#section-2.1 the addition,
        // xor'ing and rotation are all on the same line so i'm keeping it on the same
        // line here as well
        // @codingStandardsIgnoreStart
        $a+= $b; $d = self::leftRotate(intval($d) ^ intval($a), 16);
        $c+= $d; $b = self::leftRotate(intval($b) ^ intval($c), 12);
        $a+= $b; $d = self::leftRotate(intval($d) ^ intval($a), 8);
        $c+= $d; $b = self::leftRotate(intval($b) ^ intval($c), 7);
        // @codingStandardsIgnoreEnd
    }

    /**
     * The doubleround function
     *
     * @param int $x0 (by reference)
     * @param int $x1 (by reference)
     * @param int $x2 (by reference)
     * @param int $x3 (by reference)
     * @param int $x4 (by reference)
     * @param int $x5 (by reference)
     * @param int $x6 (by reference)
     * @param int $x7 (by reference)
     * @param int $x8 (by reference)
     * @param int $x9 (by reference)
     * @param int $x10 (by reference)
     * @param int $x11 (by reference)
     * @param int $x12 (by reference)
     * @param int $x13 (by reference)
     * @param int $x14 (by reference)
     * @param int $x15 (by reference)
     */
    protected static function doubleRound(&$x0, &$x1, &$x2, &$x3, &$x4, &$x5, &$x6, &$x7, &$x8, &$x9, &$x10, &$x11, &$x12, &$x13, &$x14, &$x15)
    {
        // columnRound
        static::quarterRound($x0, $x4, $x8, $x12);
        static::quarterRound($x1, $x5, $x9, $x13);
        static::quarterRound($x2, $x6, $x10, $x14);
        static::quarterRound($x3, $x7, $x11, $x15);
        // rowRound
        static::quarterRound($x0, $x5, $x10, $x15);
        static::quarterRound($x1, $x6, $x11, $x12);
        static::quarterRound($x2, $x7, $x8, $x13);
        static::quarterRound($x3, $x4, $x9, $x14);
    }

    /**
     * The Salsa20 hash function function
     *
     * On my laptop this loop unrolled / function dereferenced version of parent::salsa20 encrypts 1mb of text in
     * 0.65s vs the 0.85s that it takes with the parent method.
     *
     * If we were free to assume that the host OS would always be 64-bits then the if condition in leftRotate could
     * be eliminated and we could knock this done to 0.60s.
     *
     * For comparison purposes, RC4 takes 0.16s and AES in CTR mode with the Eval engine takes 0.48s.
     * AES in CTR mode with the PHP engine takes 1.19s. Salsa20 / ChaCha20 do not benefit as much from the Eval
     * approach due to the fact that there are a lot less variables to de-reference, fewer loops to unroll, etc
     *
     * @param string $x
     */
    protected static function salsa20($x)
    {
        list(, $x0, $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15) = unpack('V*', $x);
        $z0 = $x0;
        $z1 = $x1;
        $z2 = $x2;
        $z3 = $x3;
        $z4 = $x4;
        $z5 = $x5;
        $z6 = $x6;
        $z7 = $x7;
        $z8 = $x8;
        $z9 = $x9;
        $z10 = $x10;
        $z11 = $x11;
        $z12 = $x12;
        $z13 = $x13;
        $z14 = $x14;
        $z15 = $x15;

        // @codingStandardsIgnoreStart
        // columnRound
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);

        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);

        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);

        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);

        // rowRound
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);

        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);

        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);

        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);

        // columnRound
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);

        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);

        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);

        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);

        // rowRound
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);

        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);

        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);

        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);

        // columnRound
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);

        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);

        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);

        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);

        // rowRound
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);

        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);

        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);

        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);

        // columnRound
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);

        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);

        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);

        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);

        // rowRound
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);

        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);

        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);

        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);

        // columnRound
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);

        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);

        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);

        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);

        // rowRound
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);

        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);

        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);

        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);

        // columnRound
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);

        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);

        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);

        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);

        // rowRound
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);

        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);

        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);

        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);

        // columnRound
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);

        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);

        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);

        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);

        // rowRound
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);

        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);

        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);

        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);

        // columnRound
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);

        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);

        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);

        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);

        // rowRound
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);

        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);

        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);

        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);

        // columnRound
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);

        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);

        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);

        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);

        // rowRound
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);

        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);

        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);

        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);

        // columnRound
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
        $x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
        $x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);

        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
        $x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
        $x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);

        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
        $x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
        $x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);

        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
        $x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
        $x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);

        // rowRound
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
        $x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
        $x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);

        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
        $x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
        $x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);

        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
        $x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
        $x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);

        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
        $x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
        $x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);
        // @codingStandardsIgnoreEnd

        $x0 += $z0;
        $x1 += $z1;
        $x2 += $z2;
        $x3 += $z3;
        $x4 += $z4;
        $x5 += $z5;
        $x6 += $z6;
        $x7 += $z7;
        $x8 += $z8;
        $x9 += $z9;
        $x10 += $z10;
        $x11 += $z11;
        $x12 += $z12;
        $x13 += $z13;
        $x14 += $z14;
        $x15 += $z15;

        return pack('V*', $x0, $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15);
    }
}
Developer

Kueue Pay Payment Gateway Solutions Developer API Documentation

Welcome to the Kueue Pay Payment Gateway Solutions Developer API Documentation. This comprehensive guide will empower you to seamlessly integrate our advanced payment gateway into your website, enhancing your customers’ payment experience and enabling efficient transaction processing. The Kueue Pay Developer API is designed for developers and entrepreneurs who seek simplicity, security, and reliability in their payment processing solutions.

1. Introduction

The Kueue Pay Developer API allows you to seamlessly integrate Kueue Pay’s Payment Gateway Solutions into your website, enabling secure and efficient debit and credit card transactions. With our API, you can initiate payments, check payment statuses, and even process refunds, all while ensuring a smooth and streamlined payment experience for your customers.