<?php
/**
* Hoa
*
*
* @license
*
* New BSD License
*
* Copyright © 2007-2017, Hoa community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Hoa nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
namespace Psy\Readline\Hoa;
/**
* Class \Hoa\File.
*
* File handler.
*/
abstract class File extends FileGeneric implements StreamBufferable, StreamLockable, StreamPointable
{
/**
* Open for reading only; place the file pointer at the beginning of the
* file.
*/
const MODE_READ = 'rb';
/**
* Open for reading and writing; place the file pointer at the beginning of
* the file.
*/
const MODE_READ_WRITE = 'r+b';
/**
* Open for writing only; place the file pointer at the beginning of the
* file and truncate the file to zero length. If the file does not exist,
* attempt to create it.
*/
const MODE_TRUNCATE_WRITE = 'wb';
/**
* Open for reading and writing; place the file pointer at the beginning of
* the file and truncate the file to zero length. If the file does not
* exist, attempt to create it.
*/
const MODE_TRUNCATE_READ_WRITE = 'w+b';
/**
* Open for writing only; place the file pointer at the end of the file. If
* the file does not exist, attempt to create it.
*/
const MODE_APPEND_WRITE = 'ab';
/**
* Open for reading and writing; place the file pointer at the end of the
* file. If the file does not exist, attempt to create it.
*/
const MODE_APPEND_READ_WRITE = 'a+b';
/**
* Create and open for writing only; place the file pointer at the beginning
* of the file. If the file already exits, the fopen() call with fail by
* returning false and generating an error of level E_WARNING. If the file
* does not exist, attempt to create it. This is equivalent to specifying
* O_EXCL | O_CREAT flags for the underlying open(2) system call.
*/
const MODE_CREATE_WRITE = 'xb';
/**
* Create and open for reading and writing; place the file pointer at the
* beginning of the file. If the file already exists, the fopen() call with
* fail by returning false and generating an error of level E_WARNING. If
* the file does not exist, attempt to create it. This is equivalent to
* specifying O_EXCL | O_CREAT flags for the underlying open(2) system call.
*/
const MODE_CREATE_READ_WRITE = 'x+b';
/**
* Open a file.
*/
public function __construct(
string $streamName,
string $mode,
?string $context = null,
bool $wait = false
) {
$this->setMode($mode);
switch ($streamName) {
case '0':
$streamName = 'php://stdin';
break;
case '1':
$streamName = 'php://stdout';
break;
case '2':
$streamName = 'php://stderr';
break;
default:
if (true === \ctype_digit($streamName)) {
$streamName = 'php://fd/'.$streamName;
}
}
parent::__construct($streamName, $context, $wait);
return;
}
/**
* Open the stream and return the associated resource.
*/
protected function &_open(string $streamName, ?StreamContext $context = null)
{
if (\substr($streamName, 0, 4) === 'file' &&
false === \is_dir(\dirname($streamName))) {
throw new FileException('Directory %s does not exist. Could not open file %s.', 1, [\dirname($streamName), \basename($streamName)]);
}
if (null === $context) {
if (false === $out = @\fopen($streamName, $this->getMode(), true)) {
throw new FileException('Failed to open stream %s.', 2, $streamName);
}
return $out;
}
$out = @\fopen(
$streamName,
$this->getMode(),
true,
$context->getContext()
);
if (false === $out) {
throw new FileException('Failed to open stream %s.', 3, $streamName);
}
return $out;
}
/**
* Close the current stream.
*/
protected function _close(): bool
{
return @\fclose($this->getStream());
}
/**
* Start a new buffer.
* The callable acts like a light filter.
*/
public function newBuffer($callable = null, ?int $size = null): int
{
$this->setStreamBuffer($size);
// @todo manage $callable as a filter?
return 1;
}
/**
* Flush the output to a stream.
*/
public function flush(): bool
{
return \fflush($this->getStream());
}
/**
* Delete buffer.
*/
public function deleteBuffer(): bool
{
return $this->disableStreamBuffer();
}
/**
* Get bufffer level.
*/
public function getBufferLevel(): int
{
return 1;
}
/**
* Get buffer size.
*/
public function getBufferSize(): int
{
return $this->getStreamBufferSize();
}
/**
* Portable advisory locking.
*/
public function lock(int $operation): bool
{
return \flock($this->getStream(), $operation);
}
/**
* Rewind the position of a stream pointer.
*/
public function rewind(): bool
{
return \rewind($this->getStream());
}
/**
* Seek on a stream pointer.
*/
public function seek(int $offset, int $whence = StreamPointable::SEEK_SET): int
{
return \fseek($this->getStream(), $offset, $whence);
}
/**
* Get the current position of the stream pointer.
*/
public function tell(): int
{
$stream = $this->getStream();
if (null === $stream) {
return 0;
}
return \ftell($stream);
}
/**
* Create a file.
*/
public static function create(string $name)
{
if (\file_exists($name)) {
return true;
}
return \touch($name);
}
}
The Kueue Pay Payment Gateway is an innovative technology that facilitates seamless and secure transactions between merchants and their customers. It enables businesses to accept debit and credit card payments both online and in physical stores.
The Kueue Pay Payment Gateway acts as a bridge between a merchant’s website or point-of-sale system and the payment processing network. It securely transmits payment information, authorizes transactions, and provides real-time status updates.
The Kueue Pay Developer API empowers developers and entrepreneurs to integrate the Kueue Pay Payment Gateway directly into their websites or applications. This streamlines the payment process for customers and provides businesses with a customizable and efficient payment solution.
To access the Kueue Pay Developer API, you need to sign up for a developer account on our platform. Once registered, you’ll receive an API key that you can use to authenticate your API requests.
The Kueue Pay Developer API allows you to initiate payments, check the status of payments, and process refunds. You can create a seamless payment experience for your customers while maintaining control over transaction management.
Yes, the Kueue Pay Developer API is designed to accommodate businesses of varying sizes and industries. Whether you’re a small online store or a large enterprise, our API can be tailored to fit your specific payment needs.
The Kueue Pay Developer API is designed with simplicity and ease of use in mind. Our comprehensive documentation, code samples, and developer support resources ensure a smooth integration process for any web platform.
We offer competitive pricing plans for using the Kueue Pay Payment Gateway and Developer API. Details about fees and pricing tiers can be found on our developer portal.
Absolutely, the Kueue Pay Developer API offers customization options that allow you to tailor the payment experience to match your brand and user interface. You can create a seamless and cohesive payment journey for your customers.
We provide dedicated developer support to assist you with any issues or questions you may have during the API integration process. Reach out to our support team at developersupport@NFCPay.com for prompt assistance.
Remember, our goal is to empower your business with a robust and efficient payment solution. If you have any additional questions or concerns, feel free to explore our developer portal or contact our support team.