<?php
/**
* Pure-PHP implementation of ChaCha20.
*
* PHP version 5
*
* @author Jim Wigginton <terrafrost@php.net>
* @copyright 2019 Jim Wigginton
* @license http://www.opensource.org/licenses/mit-license.html MIT License
* @link http://phpseclib.sourceforge.net
*/
namespace phpseclib3\Crypt;
use phpseclib3\Exception\BadDecryptionException;
use phpseclib3\Exception\InsufficientSetupException;
/**
* Pure-PHP implementation of ChaCha20.
*
* @author Jim Wigginton <terrafrost@php.net>
*/
class ChaCha20 extends Salsa20
{
/**
* The OpenSSL specific name of the cipher
*
* @var string
*/
protected $cipher_name_openssl = 'chacha20';
/**
* Test for engine validity
*
* This is mainly just a wrapper to set things up for \phpseclib3\Crypt\Common\SymmetricKey::isValidEngine()
*
* @see \phpseclib3\Crypt\Common\SymmetricKey::__construct()
* @param int $engine
* @return bool
*/
protected function isValidEngineHelper($engine)
{
switch ($engine) {
case self::ENGINE_LIBSODIUM:
// PHP 7.2.0 (30 Nov 2017) added support for libsodium
// we could probably make it so that if $this->counter == 0 then the first block would be done with either OpenSSL
// or PHP and then subsequent blocks would then be done with libsodium but idk - it's not a high priority atm
// we could also make it so that if $this->counter == 0 and $this->continuousBuffer then do the first string
// with libsodium and subsequent strings with openssl or pure-PHP but again not a high priority
return function_exists('sodium_crypto_aead_chacha20poly1305_ietf_encrypt') &&
$this->key_length == 32 &&
(($this->usePoly1305 && !isset($this->poly1305Key) && $this->counter == 0) || $this->counter == 1) &&
!$this->continuousBuffer;
case self::ENGINE_OPENSSL:
// OpenSSL 1.1.0 (released 25 Aug 2016) added support for chacha20.
// PHP didn't support OpenSSL 1.1.0 until 7.0.19 (11 May 2017)
// if you attempt to provide openssl with a 128 bit key (as opposed to a 256 bit key) openssl will null
// pad the key to 256 bits and still use the expansion constant for 256-bit keys. the fact that
// openssl treats the IV as both the counter and nonce, however, let's us use openssl in continuous mode
// whereas libsodium does not
if ($this->key_length != 32) {
return false;
}
}
return parent::isValidEngineHelper($engine);
}
/**
* Encrypts a message.
*
* @see \phpseclib3\Crypt\Common\SymmetricKey::decrypt()
* @see self::crypt()
* @param string $plaintext
* @return string $ciphertext
*/
public function encrypt($plaintext)
{
$this->setup();
if ($this->engine == self::ENGINE_LIBSODIUM) {
return $this->encrypt_with_libsodium($plaintext);
}
return parent::encrypt($plaintext);
}
/**
* Decrypts a message.
*
* $this->decrypt($this->encrypt($plaintext)) == $this->encrypt($this->encrypt($plaintext)).
* At least if the continuous buffer is disabled.
*
* @see \phpseclib3\Crypt\Common\SymmetricKey::encrypt()
* @see self::crypt()
* @param string $ciphertext
* @return string $plaintext
*/
public function decrypt($ciphertext)
{
$this->setup();
if ($this->engine == self::ENGINE_LIBSODIUM) {
return $this->decrypt_with_libsodium($ciphertext);
}
return parent::decrypt($ciphertext);
}
/**
* Encrypts a message with libsodium
*
* @see self::encrypt()
* @param string $plaintext
* @return string $text
*/
private function encrypt_with_libsodium($plaintext)
{
$params = [$plaintext, $this->aad, $this->nonce, $this->key];
$ciphertext = strlen($this->nonce) == 8 ?
sodium_crypto_aead_chacha20poly1305_encrypt(...$params) :
sodium_crypto_aead_chacha20poly1305_ietf_encrypt(...$params);
if (!$this->usePoly1305) {
return substr($ciphertext, 0, strlen($plaintext));
}
$newciphertext = substr($ciphertext, 0, strlen($plaintext));
$this->newtag = $this->usingGeneratedPoly1305Key && strlen($this->nonce) == 12 ?
substr($ciphertext, strlen($plaintext)) :
$this->poly1305($newciphertext);
return $newciphertext;
}
/**
* Decrypts a message with libsodium
*
* @see self::decrypt()
* @param string $ciphertext
* @return string $text
*/
private function decrypt_with_libsodium($ciphertext)
{
$params = [$ciphertext, $this->aad, $this->nonce, $this->key];
if (isset($this->poly1305Key)) {
if ($this->oldtag === false) {
throw new InsufficientSetupException('Authentication Tag has not been set');
}
if ($this->usingGeneratedPoly1305Key && strlen($this->nonce) == 12) {
$plaintext = sodium_crypto_aead_chacha20poly1305_ietf_decrypt(...$params);
$this->oldtag = false;
if ($plaintext === false) {
throw new BadDecryptionException('Derived authentication tag and supplied authentication tag do not match');
}
return $plaintext;
}
$newtag = $this->poly1305($ciphertext);
if ($this->oldtag != substr($newtag, 0, strlen($this->oldtag))) {
$this->oldtag = false;
throw new BadDecryptionException('Derived authentication tag and supplied authentication tag do not match');
}
$this->oldtag = false;
}
$plaintext = strlen($this->nonce) == 8 ?
sodium_crypto_aead_chacha20poly1305_encrypt(...$params) :
sodium_crypto_aead_chacha20poly1305_ietf_encrypt(...$params);
return substr($plaintext, 0, strlen($ciphertext));
}
/**
* Sets the nonce.
*
* @param string $nonce
*/
public function setNonce($nonce)
{
if (!is_string($nonce)) {
throw new \UnexpectedValueException('The nonce should be a string');
}
/*
from https://tools.ietf.org/html/rfc7539#page-7
"Note also that the original ChaCha had a 64-bit nonce and 64-bit
block count. We have modified this here to be more consistent with
recommendations in Section 3.2 of [RFC5116]."
*/
switch (strlen($nonce)) {
case 8: // 64 bits
case 12: // 96 bits
break;
default:
throw new \LengthException('Nonce of size ' . strlen($nonce) . ' not supported by this algorithm. Only 64-bit nonces or 96-bit nonces are supported');
}
$this->nonce = $nonce;
$this->changed = true;
$this->setEngine();
}
/**
* Setup the self::ENGINE_INTERNAL $engine
*
* (re)init, if necessary, the internal cipher $engine
*
* _setup() will be called each time if $changed === true
* typically this happens when using one or more of following public methods:
*
* - setKey()
*
* - setNonce()
*
* - First run of encrypt() / decrypt() with no init-settings
*
* @see self::setKey()
* @see self::setNonce()
* @see self::disableContinuousBuffer()
*/
protected function setup()
{
if (!$this->changed) {
return;
}
$this->enbuffer = $this->debuffer = ['ciphertext' => '', 'counter' => $this->counter];
$this->changed = $this->nonIVChanged = false;
if ($this->nonce === false) {
throw new InsufficientSetupException('No nonce has been defined');
}
if ($this->key === false) {
throw new InsufficientSetupException('No key has been defined');
}
if ($this->usePoly1305 && !isset($this->poly1305Key)) {
$this->usingGeneratedPoly1305Key = true;
if ($this->engine == self::ENGINE_LIBSODIUM) {
return;
}
$this->createPoly1305Key();
}
$key = $this->key;
if (strlen($key) == 16) {
$constant = 'expand 16-byte k';
$key .= $key;
} else {
$constant = 'expand 32-byte k';
}
$this->p1 = $constant . $key;
$this->p2 = $this->nonce;
if (strlen($this->nonce) == 8) {
$this->p2 = "\0\0\0\0" . $this->p2;
}
}
/**
* The quarterround function
*
* @param int $a
* @param int $b
* @param int $c
* @param int $d
*/
protected static function quarterRound(&$a, &$b, &$c, &$d)
{
// in https://datatracker.ietf.org/doc/html/rfc7539#section-2.1 the addition,
// xor'ing and rotation are all on the same line so i'm keeping it on the same
// line here as well
// @codingStandardsIgnoreStart
$a+= $b; $d = self::leftRotate(intval($d) ^ intval($a), 16);
$c+= $d; $b = self::leftRotate(intval($b) ^ intval($c), 12);
$a+= $b; $d = self::leftRotate(intval($d) ^ intval($a), 8);
$c+= $d; $b = self::leftRotate(intval($b) ^ intval($c), 7);
// @codingStandardsIgnoreEnd
}
/**
* The doubleround function
*
* @param int $x0 (by reference)
* @param int $x1 (by reference)
* @param int $x2 (by reference)
* @param int $x3 (by reference)
* @param int $x4 (by reference)
* @param int $x5 (by reference)
* @param int $x6 (by reference)
* @param int $x7 (by reference)
* @param int $x8 (by reference)
* @param int $x9 (by reference)
* @param int $x10 (by reference)
* @param int $x11 (by reference)
* @param int $x12 (by reference)
* @param int $x13 (by reference)
* @param int $x14 (by reference)
* @param int $x15 (by reference)
*/
protected static function doubleRound(&$x0, &$x1, &$x2, &$x3, &$x4, &$x5, &$x6, &$x7, &$x8, &$x9, &$x10, &$x11, &$x12, &$x13, &$x14, &$x15)
{
// columnRound
static::quarterRound($x0, $x4, $x8, $x12);
static::quarterRound($x1, $x5, $x9, $x13);
static::quarterRound($x2, $x6, $x10, $x14);
static::quarterRound($x3, $x7, $x11, $x15);
// rowRound
static::quarterRound($x0, $x5, $x10, $x15);
static::quarterRound($x1, $x6, $x11, $x12);
static::quarterRound($x2, $x7, $x8, $x13);
static::quarterRound($x3, $x4, $x9, $x14);
}
/**
* The Salsa20 hash function function
*
* On my laptop this loop unrolled / function dereferenced version of parent::salsa20 encrypts 1mb of text in
* 0.65s vs the 0.85s that it takes with the parent method.
*
* If we were free to assume that the host OS would always be 64-bits then the if condition in leftRotate could
* be eliminated and we could knock this done to 0.60s.
*
* For comparison purposes, RC4 takes 0.16s and AES in CTR mode with the Eval engine takes 0.48s.
* AES in CTR mode with the PHP engine takes 1.19s. Salsa20 / ChaCha20 do not benefit as much from the Eval
* approach due to the fact that there are a lot less variables to de-reference, fewer loops to unroll, etc
*
* @param string $x
*/
protected static function salsa20($x)
{
list(, $x0, $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15) = unpack('V*', $x);
$z0 = $x0;
$z1 = $x1;
$z2 = $x2;
$z3 = $x3;
$z4 = $x4;
$z5 = $x5;
$z6 = $x6;
$z7 = $x7;
$z8 = $x8;
$z9 = $x9;
$z10 = $x10;
$z11 = $x11;
$z12 = $x12;
$z13 = $x13;
$z14 = $x14;
$z15 = $x15;
// @codingStandardsIgnoreStart
// columnRound
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);
// rowRound
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);
// columnRound
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);
// rowRound
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);
// columnRound
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);
// rowRound
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);
// columnRound
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);
// rowRound
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);
// columnRound
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);
// rowRound
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);
// columnRound
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);
// rowRound
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);
// columnRound
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);
// rowRound
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);
// columnRound
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);
// rowRound
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);
// columnRound
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);
// rowRound
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);
// columnRound
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 16);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 12);
$x0+= $x4; $x12 = self::leftRotate(intval($x12) ^ intval($x0), 8);
$x8+= $x12; $x4 = self::leftRotate(intval($x4) ^ intval($x8), 7);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 16);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 12);
$x1+= $x5; $x13 = self::leftRotate(intval($x13) ^ intval($x1), 8);
$x9+= $x13; $x5 = self::leftRotate(intval($x5) ^ intval($x9), 7);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 16);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 12);
$x2+= $x6; $x14 = self::leftRotate(intval($x14) ^ intval($x2), 8);
$x10+= $x14; $x6 = self::leftRotate(intval($x6) ^ intval($x10), 7);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 16);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 12);
$x3+= $x7; $x15 = self::leftRotate(intval($x15) ^ intval($x3), 8);
$x11+= $x15; $x7 = self::leftRotate(intval($x7) ^ intval($x11), 7);
// rowRound
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 16);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 12);
$x0+= $x5; $x15 = self::leftRotate(intval($x15) ^ intval($x0), 8);
$x10+= $x15; $x5 = self::leftRotate(intval($x5) ^ intval($x10), 7);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 16);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 12);
$x1+= $x6; $x12 = self::leftRotate(intval($x12) ^ intval($x1), 8);
$x11+= $x12; $x6 = self::leftRotate(intval($x6) ^ intval($x11), 7);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 16);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 12);
$x2+= $x7; $x13 = self::leftRotate(intval($x13) ^ intval($x2), 8);
$x8+= $x13; $x7 = self::leftRotate(intval($x7) ^ intval($x8), 7);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 16);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 12);
$x3+= $x4; $x14 = self::leftRotate(intval($x14) ^ intval($x3), 8);
$x9+= $x14; $x4 = self::leftRotate(intval($x4) ^ intval($x9), 7);
// @codingStandardsIgnoreEnd
$x0 += $z0;
$x1 += $z1;
$x2 += $z2;
$x3 += $z3;
$x4 += $z4;
$x5 += $z5;
$x6 += $z6;
$x7 += $z7;
$x8 += $z8;
$x9 += $z9;
$x10 += $z10;
$x11 += $z11;
$x12 += $z12;
$x13 += $z13;
$x14 += $z14;
$x15 += $z15;
return pack('V*', $x0, $x1, $x2, $x3, $x4, $x5, $x6, $x7, $x8, $x9, $x10, $x11, $x12, $x13, $x14, $x15);
}
}
The Kueue Pay Payment Gateway is an innovative technology that facilitates seamless and secure transactions between merchants and their customers. It enables businesses to accept debit and credit card payments both online and in physical stores.
The Kueue Pay Payment Gateway acts as a bridge between a merchant’s website or point-of-sale system and the payment processing network. It securely transmits payment information, authorizes transactions, and provides real-time status updates.
The Kueue Pay Developer API empowers developers and entrepreneurs to integrate the Kueue Pay Payment Gateway directly into their websites or applications. This streamlines the payment process for customers and provides businesses with a customizable and efficient payment solution.
To access the Kueue Pay Developer API, you need to sign up for a developer account on our platform. Once registered, you’ll receive an API key that you can use to authenticate your API requests.
The Kueue Pay Developer API allows you to initiate payments, check the status of payments, and process refunds. You can create a seamless payment experience for your customers while maintaining control over transaction management.
Yes, the Kueue Pay Developer API is designed to accommodate businesses of varying sizes and industries. Whether you’re a small online store or a large enterprise, our API can be tailored to fit your specific payment needs.
The Kueue Pay Developer API is designed with simplicity and ease of use in mind. Our comprehensive documentation, code samples, and developer support resources ensure a smooth integration process for any web platform.
We offer competitive pricing plans for using the Kueue Pay Payment Gateway and Developer API. Details about fees and pricing tiers can be found on our developer portal.
Absolutely, the Kueue Pay Developer API offers customization options that allow you to tailor the payment experience to match your brand and user interface. You can create a seamless and cohesive payment journey for your customers.
We provide dedicated developer support to assist you with any issues or questions you may have during the API integration process. Reach out to our support team at developersupport@NFCPay.com for prompt assistance.
Remember, our goal is to empower your business with a robust and efficient payment solution. If you have any additional questions or concerns, feel free to explore our developer portal or contact our support team.