/home/kueuepay/public_html/vendor/monolog/monolog/src/Monolog/Handler/SocketHandler.php
<?php declare(strict_types=1);

/*
 * This file is part of the Monolog package.
 *
 * (c) Jordi Boggiano <j.boggiano@seld.be>
 *
 * For the full copyright and license information, please view the LICENSE
 * file that was distributed with this source code.
 */

namespace Monolog\Handler;

use Monolog\Logger;

/**
 * Stores to any socket - uses fsockopen() or pfsockopen().
 *
 * @author Pablo de Leon Belloc <pablolb@gmail.com>
 * @see    http://php.net/manual/en/function.fsockopen.php
 *
 * @phpstan-import-type Record from \Monolog\Logger
 * @phpstan-import-type FormattedRecord from AbstractProcessingHandler
 */
class SocketHandler extends AbstractProcessingHandler
{
    /** @var string */
    private $connectionString;
    /** @var float */
    private $connectionTimeout;
    /** @var resource|null */
    private $resource;
    /** @var float */
    private $timeout;
    /** @var float */
    private $writingTimeout;
    /** @var ?int */
    private $lastSentBytes = null;
    /** @var ?int */
    private $chunkSize;
    /** @var bool */
    private $persistent;
    /** @var ?int */
    private $errno = null;
    /** @var ?string */
    private $errstr = null;
    /** @var ?float */
    private $lastWritingAt = null;

    /**
     * @param string     $connectionString  Socket connection string
     * @param bool       $persistent        Flag to enable/disable persistent connections
     * @param float      $timeout           Socket timeout to wait until the request is being aborted
     * @param float      $writingTimeout    Socket timeout to wait until the request should've been sent/written
     * @param float|null $connectionTimeout Socket connect timeout to wait until the connection should've been
     *                                      established
     * @param int|null   $chunkSize         Sets the chunk size. Only has effect during connection in the writing cycle
     *
     * @throws \InvalidArgumentException    If an invalid timeout value (less than 0) is passed.
     */
    public function __construct(
        string $connectionString,
        $level = Logger::DEBUG,
        bool $bubble = true,
        bool $persistent = false,
        float $timeout = 0.0,
        float $writingTimeout = 10.0,
        ?float $connectionTimeout = null,
        ?int $chunkSize = null
    ) {
        parent::__construct($level, $bubble);
        $this->connectionString = $connectionString;

        if ($connectionTimeout !== null) {
            $this->validateTimeout($connectionTimeout);
        }

        $this->connectionTimeout = $connectionTimeout ?? (float) ini_get('default_socket_timeout');
        $this->persistent = $persistent;
        $this->validateTimeout($timeout);
        $this->timeout = $timeout;
        $this->validateTimeout($writingTimeout);
        $this->writingTimeout = $writingTimeout;
        $this->chunkSize = $chunkSize;
    }

    /**
     * Connect (if necessary) and write to the socket
     *
     * {@inheritDoc}
     *
     * @throws \UnexpectedValueException
     * @throws \RuntimeException
     */
    protected function write(array $record): void
    {
        $this->connectIfNotConnected();
        $data = $this->generateDataStream($record);
        $this->writeToSocket($data);
    }

    /**
     * We will not close a PersistentSocket instance so it can be reused in other requests.
     */
    public function close(): void
    {
        if (!$this->isPersistent()) {
            $this->closeSocket();
        }
    }

    /**
     * Close socket, if open
     */
    public function closeSocket(): void
    {
        if (is_resource($this->resource)) {
            fclose($this->resource);
            $this->resource = null;
        }
    }

    /**
     * Set socket connection to be persistent. It only has effect before the connection is initiated.
     */
    public function setPersistent(bool $persistent): self
    {
        $this->persistent = $persistent;

        return $this;
    }

    /**
     * Set connection timeout.  Only has effect before we connect.
     *
     * @see http://php.net/manual/en/function.fsockopen.php
     */
    public function setConnectionTimeout(float $seconds): self
    {
        $this->validateTimeout($seconds);
        $this->connectionTimeout = $seconds;

        return $this;
    }

    /**
     * Set write timeout. Only has effect before we connect.
     *
     * @see http://php.net/manual/en/function.stream-set-timeout.php
     */
    public function setTimeout(float $seconds): self
    {
        $this->validateTimeout($seconds);
        $this->timeout = $seconds;

        return $this;
    }

    /**
     * Set writing timeout. Only has effect during connection in the writing cycle.
     *
     * @param float $seconds 0 for no timeout
     */
    public function setWritingTimeout(float $seconds): self
    {
        $this->validateTimeout($seconds);
        $this->writingTimeout = $seconds;

        return $this;
    }

    /**
     * Set chunk size. Only has effect during connection in the writing cycle.
     */
    public function setChunkSize(int $bytes): self
    {
        $this->chunkSize = $bytes;

        return $this;
    }

    /**
     * Get current connection string
     */
    public function getConnectionString(): string
    {
        return $this->connectionString;
    }

    /**
     * Get persistent setting
     */
    public function isPersistent(): bool
    {
        return $this->persistent;
    }

    /**
     * Get current connection timeout setting
     */
    public function getConnectionTimeout(): float
    {
        return $this->connectionTimeout;
    }

    /**
     * Get current in-transfer timeout
     */
    public function getTimeout(): float
    {
        return $this->timeout;
    }

    /**
     * Get current local writing timeout
     *
     * @return float
     */
    public function getWritingTimeout(): float
    {
        return $this->writingTimeout;
    }

    /**
     * Get current chunk size
     */
    public function getChunkSize(): ?int
    {
        return $this->chunkSize;
    }

    /**
     * Check to see if the socket is currently available.
     *
     * UDP might appear to be connected but might fail when writing.  See http://php.net/fsockopen for details.
     */
    public function isConnected(): bool
    {
        return is_resource($this->resource)
            && !feof($this->resource);  // on TCP - other party can close connection.
    }

    /**
     * Wrapper to allow mocking
     *
     * @return resource|false
     */
    protected function pfsockopen()
    {
        return @pfsockopen($this->connectionString, -1, $this->errno, $this->errstr, $this->connectionTimeout);
    }

    /**
     * Wrapper to allow mocking
     *
     * @return resource|false
     */
    protected function fsockopen()
    {
        return @fsockopen($this->connectionString, -1, $this->errno, $this->errstr, $this->connectionTimeout);
    }

    /**
     * Wrapper to allow mocking
     *
     * @see http://php.net/manual/en/function.stream-set-timeout.php
     *
     * @return bool
     */
    protected function streamSetTimeout()
    {
        $seconds = floor($this->timeout);
        $microseconds = round(($this->timeout - $seconds) * 1e6);

        if (!is_resource($this->resource)) {
            throw new \LogicException('streamSetTimeout called but $this->resource is not a resource');
        }

        return stream_set_timeout($this->resource, (int) $seconds, (int) $microseconds);
    }

    /**
     * Wrapper to allow mocking
     *
     * @see http://php.net/manual/en/function.stream-set-chunk-size.php
     *
     * @return int|bool
     */
    protected function streamSetChunkSize()
    {
        if (!is_resource($this->resource)) {
            throw new \LogicException('streamSetChunkSize called but $this->resource is not a resource');
        }

        if (null === $this->chunkSize) {
            throw new \LogicException('streamSetChunkSize called but $this->chunkSize is not set');
        }

        return stream_set_chunk_size($this->resource, $this->chunkSize);
    }

    /**
     * Wrapper to allow mocking
     *
     * @return int|bool
     */
    protected function fwrite(string $data)
    {
        if (!is_resource($this->resource)) {
            throw new \LogicException('fwrite called but $this->resource is not a resource');
        }

        return @fwrite($this->resource, $data);
    }

    /**
     * Wrapper to allow mocking
     *
     * @return mixed[]|bool
     */
    protected function streamGetMetadata()
    {
        if (!is_resource($this->resource)) {
            throw new \LogicException('streamGetMetadata called but $this->resource is not a resource');
        }

        return stream_get_meta_data($this->resource);
    }

    private function validateTimeout(float $value): void
    {
        if ($value < 0) {
            throw new \InvalidArgumentException("Timeout must be 0 or a positive float (got $value)");
        }
    }

    private function connectIfNotConnected(): void
    {
        if ($this->isConnected()) {
            return;
        }
        $this->connect();
    }

    /**
     * @phpstan-param FormattedRecord $record
     */
    protected function generateDataStream(array $record): string
    {
        return (string) $record['formatted'];
    }

    /**
     * @return resource|null
     */
    protected function getResource()
    {
        return $this->resource;
    }

    private function connect(): void
    {
        $this->createSocketResource();
        $this->setSocketTimeout();
        $this->setStreamChunkSize();
    }

    private function createSocketResource(): void
    {
        if ($this->isPersistent()) {
            $resource = $this->pfsockopen();
        } else {
            $resource = $this->fsockopen();
        }
        if (is_bool($resource)) {
            throw new \UnexpectedValueException("Failed connecting to $this->connectionString ($this->errno: $this->errstr)");
        }
        $this->resource = $resource;
    }

    private function setSocketTimeout(): void
    {
        if (!$this->streamSetTimeout()) {
            throw new \UnexpectedValueException("Failed setting timeout with stream_set_timeout()");
        }
    }

    private function setStreamChunkSize(): void
    {
        if ($this->chunkSize && !$this->streamSetChunkSize()) {
            throw new \UnexpectedValueException("Failed setting chunk size with stream_set_chunk_size()");
        }
    }

    private function writeToSocket(string $data): void
    {
        $length = strlen($data);
        $sent = 0;
        $this->lastSentBytes = $sent;
        while ($this->isConnected() && $sent < $length) {
            if (0 == $sent) {
                $chunk = $this->fwrite($data);
            } else {
                $chunk = $this->fwrite(substr($data, $sent));
            }
            if ($chunk === false) {
                throw new \RuntimeException("Could not write to socket");
            }
            $sent += $chunk;
            $socketInfo = $this->streamGetMetadata();
            if (is_array($socketInfo) && $socketInfo['timed_out']) {
                throw new \RuntimeException("Write timed-out");
            }

            if ($this->writingIsTimedOut($sent)) {
                throw new \RuntimeException("Write timed-out, no data sent for `{$this->writingTimeout}` seconds, probably we got disconnected (sent $sent of $length)");
            }
        }
        if (!$this->isConnected() && $sent < $length) {
            throw new \RuntimeException("End-of-file reached, probably we got disconnected (sent $sent of $length)");
        }
    }

    private function writingIsTimedOut(int $sent): bool
    {
        // convert to ms
        if (0.0 == $this->writingTimeout) {
            return false;
        }

        if ($sent !== $this->lastSentBytes) {
            $this->lastWritingAt = microtime(true);
            $this->lastSentBytes = $sent;

            return false;
        } else {
            usleep(100);
        }

        if ((microtime(true) - $this->lastWritingAt) >= $this->writingTimeout) {
            $this->closeSocket();

            return true;
        }

        return false;
    }
}
FAQ

FAQ

1. What is the Kueue Pay Payment Gateway?

The Kueue Pay Payment Gateway is an innovative technology that facilitates seamless and secure transactions between merchants and their customers. It enables businesses to accept debit and credit card payments both online and in physical stores.

2. How does the Kueue Pay Payment Gateway work?

The Kueue Pay Payment Gateway acts as a bridge between a merchant’s website or point-of-sale system and the payment processing network. It securely transmits payment information, authorizes transactions, and provides real-time status updates.

3. What is the advantage of using Kueue Pay’s Developer API?

The Kueue Pay Developer API empowers developers and entrepreneurs to integrate the Kueue Pay Payment Gateway directly into their websites or applications. This streamlines the payment process for customers and provides businesses with a customizable and efficient payment solution.

4. How can I access the Kueue Pay Developer API?

To access the Kueue Pay Developer API, you need to sign up for a developer account on our platform. Once registered, you’ll receive an API key that you can use to authenticate your API requests.

5. What types of transactions can I handle with the Kueue Pay Developer API?

The Kueue Pay Developer API allows you to initiate payments, check the status of payments, and process refunds. You can create a seamless payment experience for your customers while maintaining control over transaction management.

6. Is the Kueue Pay Developer API suitable for my business size and industry?

Yes, the Kueue Pay Developer API is designed to accommodate businesses of varying sizes and industries. Whether you’re a small online store or a large enterprise, our API can be tailored to fit your specific payment needs.

7. How user-friendly is the Kueue Pay Developer API integration process?

The Kueue Pay Developer API is designed with simplicity and ease of use in mind. Our comprehensive documentation, code samples, and developer support resources ensure a smooth integration process for any web platform.

8. Are there any fees associated with using the Kueue Pay Payment Gateway and API?

We offer competitive pricing plans for using the Kueue Pay Payment Gateway and Developer API. Details about fees and pricing tiers can be found on our developer portal.

9. Can I customize the payment experience for my customers using the Kueue Pay API?

Absolutely, the Kueue Pay Developer API offers customization options that allow you to tailor the payment experience to match your brand and user interface. You can create a seamless and cohesive payment journey for your customers.

10. What kind of support is available if I encounter issues during API integration?

We provide dedicated developer support to assist you with any issues or questions you may have during the API integration process. Reach out to our support team at developersupport@NFCPay.com for prompt assistance.

Remember, our goal is to empower your business with a robust and efficient payment solution. If you have any additional questions or concerns, feel free to explore our developer portal or contact our support team.