/home/kueuepay/www/vendor/brick/math/src/RoundingMode.php
<?php

declare(strict_types=1);

namespace Brick\Math;

/**
 * Specifies a rounding behavior for numerical operations capable of discarding precision.
 *
 * Each rounding mode indicates how the least significant returned digit of a rounded result
 * is to be calculated. If fewer digits are returned than the digits needed to represent the
 * exact numerical result, the discarded digits will be referred to as the discarded fraction
 * regardless the digits' contribution to the value of the number. In other words, considered
 * as a numerical value, the discarded fraction could have an absolute value greater than one.
 */
final class RoundingMode
{
    /**
     * Private constructor. This class is not instantiable.
     *
     * @codeCoverageIgnore
     */
    private function __construct()
    {
    }

    /**
     * Asserts that the requested operation has an exact result, hence no rounding is necessary.
     *
     * If this rounding mode is specified on an operation that yields a result that
     * cannot be represented at the requested scale, a RoundingNecessaryException is thrown.
     */
    public const UNNECESSARY = 0;

    /**
     * Rounds away from zero.
     *
     * Always increments the digit prior to a nonzero discarded fraction.
     * Note that this rounding mode never decreases the magnitude of the calculated value.
     */
    public const UP = 1;

    /**
     * Rounds towards zero.
     *
     * Never increments the digit prior to a discarded fraction (i.e., truncates).
     * Note that this rounding mode never increases the magnitude of the calculated value.
     */
    public const DOWN = 2;

    /**
     * Rounds towards positive infinity.
     *
     * If the result is positive, behaves as for UP; if negative, behaves as for DOWN.
     * Note that this rounding mode never decreases the calculated value.
     */
    public const CEILING = 3;

    /**
     * Rounds towards negative infinity.
     *
     * If the result is positive, behave as for DOWN; if negative, behave as for UP.
     * Note that this rounding mode never increases the calculated value.
     */
    public const FLOOR = 4;

    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round up.
     *
     * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves as for DOWN.
     * Note that this is the rounding mode commonly taught at school.
     */
    public const HALF_UP = 5;

    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round down.
     *
     * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves as for DOWN.
     */
    public const HALF_DOWN = 6;

    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards positive infinity.
     *
     * If the result is positive, behaves as for HALF_UP; if negative, behaves as for HALF_DOWN.
     */
    public const HALF_CEILING = 7;

    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards negative infinity.
     *
     * If the result is positive, behaves as for HALF_DOWN; if negative, behaves as for HALF_UP.
     */
    public const HALF_FLOOR = 8;

    /**
     * Rounds towards the "nearest neighbor" unless both neighbors are equidistant, in which case rounds towards the even neighbor.
     *
     * Behaves as for HALF_UP if the digit to the left of the discarded fraction is odd;
     * behaves as for HALF_DOWN if it's even.
     *
     * Note that this is the rounding mode that statistically minimizes
     * cumulative error when applied repeatedly over a sequence of calculations.
     * It is sometimes known as "Banker's rounding", and is chiefly used in the USA.
     */
    public const HALF_EVEN = 9;
}
Access Token

Get Access Token

Get access token to initiates payment transaction.

Endpoint: POST generate-token
Parameter Type Comments
client_id string Enter merchant API client/primary key
secret_id string Enter merchant API secret key
env string Enter merchant API environment
merchant_id string Enter merchant API merchant id
Just request to that endpoint with all parameter listed below:
                    
                        Request Example (guzzle)
                        

<?php
require_once('vendor/autoload.php');
$client = new \GuzzleHttp\Client();
$response = $client->request('POST', $base_url. 'v1/generate-token', [
'headers' => [
  'accept' => 'application/json',
  'content-type' => 'application/json',
 ],
'form_params' => [
  'client_id' => '$client_id',
  'secret_id' => 'secret_id',
  'env' => 'env',
  'merchant_id' => 'merchant_id',
 ],
]);
echo $response->getBody();
                    
                        
**Response: SUCCESS (200 OK)**
{
 "message": {
 "success": [
  "Successfully token is generated"
 ]
},
"data": {
 "token":"eyJpdiI6InpkczhjTjhQdVhUL2lKQ0pSUUx6aUE9P
SIsInZhbHVlIjoiVGVBTVBDTXltbjNZcEIvdEJveGpTSno3TU5NRUtn
VkhCZ1pHTFNCUnZGQ2UxMnYxN202cEE1YVRDTEFsc0ZERExoTjdtL0dTL2x
oU3QzeUJJOExiMUx5T0w1L0llUXhTUkU1cWVLWEdEbEplb0dKNXcwbTNRM0
VxdkUwYzZuNFdtNkhMQ0pRZysyNWkvdzBxSlBoSVBSOGFTekNnR2RXNHVtc
G9lMGZOTmNCcm1hR3c5Sk9KTnB4Y3ltZDl6cm90MThrR21Ca3B1azc3bXRi
Q0J6SW96UVo1elNkU1ZqeE05bTcwWGp1MEUxWlJFdnNWTmpSbnVpeW92b2U
4dXZkUGgyb1VmK0luaGdyaFlsVTZlcVpVRnZlTG1DeFF6Ykk2T2h6Z3Jzbn
IyNHpNdHowSE5JdDR0Y0pZT20zUm1XYW8iLCJtYWMiOiJlY2M4NGE1OGUzYz
kzYzk0YzljNmVmNjE0YWI0ZDIwOGI3NDQ2YWEyY2ZhNzc0NzE4ZmY1ZmYyMz
IyZmQzNDY1IiwidGFnIjoiIn0=",
},
"type": "success"
}
                    
                        
**Response: ERROR (400 FAILED)**
{
 "message": {
 "error": [
  "Invalid credentials."
 ]
},
"data": null,
"type": "error"
}